Illusion

Bound Faction Uniform

Creates the illusion of a faction uniform, including weapons and armor. Note that, as illusions, any armor created provides no protection, and any weapons created cause no damage. Equipping different weapons or armor automatically dispels the illusion.

Novice

Novices can create a single piece of the uniform at a time. (Usually the upper body slot.) And are restricted to faction level 0. Duration is only for about a minute.

Apprentice

Apprentices can create two pieces of the uniform at a time, usually the upper body and either the lower body or the head/hair (if the lower body is the same as the upper body). There is a small chance that their apparent faction level is level 1. Duration is for a couple of minutes.

Journeyman

Journeymen can create the entire uniform, with a chance that they will be seen as level 1. Duration is for several minutes.

Expert

Experts can create the entire uniform. There is a decent chance they will be treated as level 1 members, and a small chance they will be treated as level 2 members. Duration is for an hour.

Master

Masters can create the entire uniform. They will be treated as at least level 1 members, with a decent chance of being level 2, and a small chance of being level 3. Duration is 1 day.

Mind Wipe

Removes an actor's memory of the player, restoring the actor's default AI toward the player. Useful if the player fails a disguise check, or if they really bungle up their relationship to the actor and want to start over.

Novice

Range touch. Removes the 'knows player' token, but does not restore AI to default.

Apprentice

Range touch. Restores the AI to default and removes the 'knows player' token.

Journeyman

On target. Restores the AI to default and removes the 'knows player' token.

Expert

Area of effect. Restores the AI to default and removes the 'knows player' token.

Master

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