Religion

Durs is primarily a pantheistic place, with numerous gods and goddesses. A common bedrock of lore binds these divinities into a more or less integrated mythos. Certain religious orders take a monotheistic approach to religion, but the masses are comfortable worshiping a host of different beings. A list of the common names of the most important gods and goddesses of the Empire follows.

Gods

  • Ahnhar, king of the gods, natural law, order, civilization, sky/heavens
  • Prospos, wealth, prosperity, caves, underworld
  • Taruk, war, conquest, victory, the hunt, the sun
  • Desmos, treachery, secrecy, subversion of natural law, murder, assassins
  • Bituhm, the forge, inventors, blacksmiths, armorers
  • Laros, oath, justice, karma, the 'blind archer'
  • Khrose, cruelty, torture, pain, hell
  • Cintar, speed, alacrity, the messenger of the gods, good fortune, luck, travelers
  • Hemos, the sage, learning, medicine, divination, knowledge
  • Julus, thieves, darkness, hidden things
  • Urgos, the sea, storms

Goddesses

  • Eira, mother goddess, childbirth, mothers, the earth, the hearth, harvest
  • Rhana, goddess of mercy, pilgrims
    • Daughters of Rhana, nuns devoted to healing the sick, feeding the poor, and protecting children
  • Nuhra, nature, wild animals, flowers, herbs
  • Bilar, beauty, love, romance
  • Surrah, magic, mystery, moon, the astral plane
  • Haska, death, judgment, guardian of the afterworld
  • Minarhi, music, art, inspiration, the muse
  • Sloh, disease, vermin, old age
  • Pinah, children, innocence
  • Tinixti, madness, dreams, obsession

Gameplay

Players may worship any of the gods, according to the circumstances. Typically, an offering is made at a temple to beseech aid. If the god or goddess finds the player worthy (ie. of a nature appealing to them) and the offering is suitable, the player may, in fact, receive a blessing. A high Personality and Speechcraft will improve the players chance of receiving aid.

Players may opt to devote themselves to a specific divinity by joining the appropriate guild (or religious order). These orders function as typical factions with ranks, quests, privileges, unique spells and items, etc. If a player decides to turn their devotions to another god, they will be immediately stripped of their rank, cast out of the order, and will lose all faction-specific spells/items, etc. They will also incur a permanent -5 to their Luck attribute each time they change orders. (The gods do not look favorably on oath-breakers.)

Note that players may still worship normally at the alters of other gods without breaking their faction oaths. They will be treated as ordinary worshipers. They receive extra benefits when they worship at temples devoted to their specific god or goddess.

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